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Fantasy general 2 dlc
Fantasy general 2 dlc







fantasy general 2 dlc

This comes with the sharp trade-off of losing all of the in-mission storytelling and events, as well as the more complex mission objectives.

fantasy general 2 dlc

I enjoyed playing using this mode, as the procedurally generated missions here tend to play much more quickly than the missions of the original campaign. And, as I learned the hard way, letting your hero take one too many hits and die is an instant game over, forcing you to start from scratch. One save file, no quicksaving or restarting missions. The game recommends playing on "Iron Maiden" mode. This means that you could play through several times before you see every mission, and use a different roster of units each time. The different missions will give unique rewards and also shape the story to some extent. In addition to choosing your hero, during this campaign you'll be constantly choosing between different branching mission paths. Each hero also of course has their own style of fighting on the battlefield. One uses the standard units from the main campaign, one uses lots of not-so-cuddly animal units, and the last focuses on hiring mercenary units from mission to mission. There are three heroes from the original story to choose from, each with a very different style. Taking place after the events of the main story, this new campaign is shorter overall, but is meant to be played more than once. While the air units are fun, and I'll discuss them later, the primary reason most players will want to pick up this add on is the new campaign.









Fantasy general 2 dlc